Description
Would you like a fun, low-prep back-to-school context clue activity that includes student reference notes and multiple learning opportunities? This completely digital Context Clue Escape Room might be just what you’re looking for!
STORYLINE:
Your students are on a trip to the planet Nonsensica. They have a Pocket Translator (context clue notes) to help them understand the Nonsense word language.
Unfortunately, your students have a pet dondle that chews up the map they need to get back to Earth. They will have to complete several tasks before Ye Mighty Cartographer will give them another copy of the map, or they risk being stuck on Nonsensica forever!
OBJECTIVE:
Students will use the context clue notes (included) to read, define words, and find text evidence to help them escape the planet. They will complete challenges and open LOCKS #1-4.
*NOTE: The paper version of this resource is HERE.
❤ WHAT MAKES THIS SPECIAL? ❤
The Nonsensica storyline is interactive and immersive. YOUR students are the ones experiencing the adventure. Students can work alone or collaborate with a partner or a small group. The entire activity will provide you with a perfect opportunity to observe your students while they’re problem-solving.
WHAT IS INCLUDED IN THIS PRODUCT?
- An escape the room that is digital, on a Google Site
- An exciting video introduction
- Reference notes on using 4 types of context clues
- Slides with movable parts
- Reading passages and context clues activities
- A nonsense words code challenge
- Inference tasks
- Secret codes, puzzles, and red herrings
- Teacher directions that include a summary of everything included, answers, and teaching suggestions
- Google Forms for students to submit their responses and self-check their work.
- A fun selfie photo op with aliens for students who successfully escape
- A gif award for students who succeed in escaping Nonsensica
- BONUS! Optional writing activities that can be used for early finishers or can be assigned as extension activities.
HOW DO I USE THIS IN MY CLASSROOM?
All you have to do is give your students the link or assign it in Google Classroom. Everything is ready to go on the Google site*!
*IMPORTANT: Please make sure your district does not block the following websites: Google Sites, jigsawplanet.com, YouTube, and proprofs.com. These websites might be incorporated into the game. If you are unsure, check with your IT department.
HOW LONG DOES IT TAKE?
Completing the entire escape will probably take about 40-50 minutes, depending on how quickly the class is able to complete the activities. The bonus activities can add another 45-50 minutes. During the breakout, students will not have to leave the room. This is NOT a scavenger hunt.
Have fun and be sure to come back for more ESCAPE ROOM challenges!
⭐ Are you wondering WHY you should try a digital escape room?
• There is little to NO prep work involved. Just share the Google site link.
• They’re perfect for introducing a new topic and generating engagement.
• They’re a fun way to review and reinforce skills.
• Your students will benefit in multiple ways!
⭐ How will my students benefit?
They’ll develop…
• confidence and independence
• creative, out-of-the-box thinking skills
• the ability to rebound from failure and try a different approach
• enhanced critical thinking and problem-solving abilities
• team building and communication skills, if they are working in groups
• curiosity about the topic, skill, or technology involved
Thank you for checking out this digital Context Clues Escape Room!
Darlene Anne 🙂