Description
Are you looking for a no-prep Freak the Mighty review activity that’s fun and includes multiple learning opportunities? This completely digital Freak the Mighty Escape Room might be just what you’re looking for!
Storyline:
Your students will embark on an exciting race to help Max. He writes them a note telling them that the book he wrote about his adventures with Freak is missing. In its place are a map, an ornithopter, and a letter from Loretta telling them that Iggy stole the book and hid it.
Objective:
Students will use their knowledge of Freak the Mighty to go on two quests: one to find the book and another to unlock the box in which the book is hidden. They will complete multiple challenges and open four locks.
❤ WHAT MAKES THIS SPECIAL? ❤
Max’s storyline is interactive and immersive. YOUR students are directly involved in helping him find Freak the Mighty. Students can work alone or collaborate with a partner or a small group. The entire activity will provide you with a perfect opportunity to observe your students while they’re problem-solving.
WHAT IS INCLUDED IN THIS PRODUCT?
- An escape the room that is digital, on a Google Site.
- Slides with movable parts
- A character quote activity
- A scrambled plot event challenge
- Plot events questions
- Secret codes, puzzles, and red herrings
- Teacher directions that include a summary of everything included, answers, and teaching suggestions
- Google Forms for students to submit their responses and self-check their work.
- A fun selfie photo op for students who successfully escape
- A gif award for students who succeed in helping Max
- BONUS! An optional dialogue writing activity that can be used for early finishers or can be assigned as extension activities.
HOW DO I USE THIS IN MY CLASSROOM?
All you have to do is give your students the link or assign it in Google Classroom. Everything is ready to go on the Google site*!
*IMPORTANT: Please make sure your district does not block the following websites: Google Sites, jigsawplanet.com, YouTube, and proprofs.com. These websites might be incorporated into the game. If you are unsure, check with your IT department.
WHAT MAKES THIS BREAKOUTS SPECIAL?
The storyline is interactive and immersive. YOUR students are directly involved in the story. It will provide you with a perfect opportunity to observe your students working step-by-step to engage in problem-solving. Students can work as a team if you’d like.
HOW LONG DOES IT TAKE?
Completing the entire escape will probably take about 40-50 minutes, depending on how quickly the class is able to complete the activities. Students will not have to leave the room. This is NOT a scavenger hunt.
Have fun and be sure to come back for more ESCAPE ROOM challenges!
⭐ Are you wondering WHY you should try a digital escape room?
• There is little to NO prep work involved. Just share the Google site link.
• They’re perfect for introducing a new topic and generating engagement.
• They’re a fun way to review and reinforce skills.
• Your students will benefit in multiple ways!
⭐ How will my students benefit?
They’ll develop…
• confidence and independence
• creative, out-of-the-box thinking skills
• the ability to rebound from failure and try a different approach
• enhanced critical thinking and problem-solving abilities
• team building and communication skills, if they are working in groups
• curiosity about the topic, skill, or technology involved
Thank you for checking out this digital Freak the Mighty Escape Room!